Apr 25, 2007, 02:58 PM // 14:58
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#41
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Jungle Guide
Join Date: May 2006
Location: Los Angeles
Guild: Black Rose Gaming [BR]
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May 03, 2007, 09:42 PM // 21:42
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#42
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Ascalonian Squire
Join Date: Aug 2005
Profession: R/N
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Nah try D/Me for real unstoppable crazy fun
high damage output, over 300 hp in reserve, with standard hp of 400 and high armour, fast attack speed, and +24 regen all the time
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May 03, 2007, 11:09 PM // 23:09
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#43
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Academy Page
Join Date: Sep 2006
Guild: The Spearmen [치치치치]
Profession: Me/
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Quote:
Originally Posted by Zuranthium
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I miss Spearmen
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May 03, 2007, 11:23 PM // 23:23
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#44
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Awaken from hiatus.
Join Date: Apr 2006
Location: Riding the spiral.
Guild: No Fun Allowed [Vdya]
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Maybe not build, but still but innovative... before the Air of Enchantment nerf, I Didn't Know Gwen Was [Ten] used a mesmer with AoE + various fast enchantments spamming them on a monk, who spammed enchantments on himself and [skill]Release Enchantments[/skill]. It was a massive heal, 200-odd, every 5-6 seconds or so. I thought it was brilliant.
__________________
Retired Campfire/Ventari's Moderator
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May 13, 2007, 06:57 AM // 06:57
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#45
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Ascalonian Squire
Join Date: Oct 2005
Profession: Me/Mo
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To elaborate on the shout-smite build: since shouts have no aftercast, you could slam on all of your shout skills almost simultaneously for a large spike of Zealot's Fire. This technique was also called "Karate Chop" because that's what you did to your keyboard.
I'm fond of the other smite builds too: Ether Renewal Smite and Air Smite.
A pretty cool one that I'm kicked myself for not even knowing about until after it was nerfed was the crazy-energy star network double-bonding. Once, Essence Bond triggered off of any damage. The idea was to have a primary bonder put Balthazar's Spirit on himself and Life Bonds on everyone else, then everyone put an Essence Bond on him. Thus, if anyone in the group took damage that was Life-Bond-transferrable, everyone else would get energy.
I'm surprised nobody mentioned the Sand Shards build, though arguably it was a bug exploit. When it was first introduced, Sand Shards would trigger off of any missed or failed attack, regardless of the weapon type. If you combine it with Way of the Empty Palm and any dual attack skill, you will be able to spam your dual attack (recharge doesn't kick in since it fails) and trigger Sand Shards twice per attack. The damage was stupidly high for next to no cost. Anet was pretty quick to fix it; they did it within a day of this build running rampant in Halls.
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May 13, 2007, 05:03 PM // 17:03
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#46
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Forge Runner
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Quote:
Originally Posted by Lapin Diabolique
I'm surprised nobody mentioned the Sand Shards build, though arguably it was a bug exploit. When it was first introduced, Sand Shards would trigger off of any missed or failed attack, regardless of the weapon type. If you combine it with Way of the Empty Palm and any dual attack skill, you will be able to spam your dual attack (recharge doesn't kick in since it fails) and trigger Sand Shards twice per attack. The damage was stupidly high for next to no cost. Anet was pretty quick to fix it; they did it within a day of this build running rampant in Halls.
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That was awesome. And you didn't use any dual attack, you used exhausting assault for the 1/2 cast time. Seeing a bunch of sins, each outputting over 100 DPS in nearby... amazing. Especially since those smiteball spikes were popular at the time.
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May 15, 2007, 04:41 AM // 04:41
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#47
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Ascalonian Squire
Join Date: Oct 2005
Profession: Me/Mo
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Right, I forgot about the 1/2 sec activation on Exhausting Assault. I remember using it but couldn't remember why I picked it over the other dual attacks.
Interesting, my post looks like what I originally wrote, but it looks like you quoted the version that I edited...
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May 15, 2007, 05:32 AM // 05:32
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#48
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Ascalonian Squire
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Balthazar's Aura Stacking
Shoutsmite
Anguished was Lingwah
Sand Shards
Signet of Might
I think that covers the 5 most overpowered builds ever. btw Wa was the first to run shoutsmite not Te.
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May 15, 2007, 11:15 PM // 23:15
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#49
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Forge Runner
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Quote:
Originally Posted by Wise
Balthazar's Aura Stacking
Shoutsmite
Anguished was Lingwah
Sand Shards
Signet of Might
I think that covers the 5 most overpowered builds ever. btw Wa was the first to run shoutsmite not Te.
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I wouldn't really call signet of might innovative... just broken mechanics.
Though I did forget about unlimited pain spirits... that was fun.
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May 15, 2007, 11:30 PM // 23:30
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#50
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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EoE bomb back in 2005. It's so lame and stupid but it's fun and provokes great reactions. I remember almost wetting myself the first time i saw it.
Minion Factory was a good laugh too.
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May 16, 2007, 12:14 AM // 00:14
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#51
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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I'd say D/A bomb because the only other fun "gimmick"/innovative build I did was MF and Iway, back in the day. =[
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May 17, 2007, 01:20 AM // 01:20
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#52
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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^if you mean the mystic sandstorm bomb, it is fun.
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May 17, 2007, 01:43 AM // 01:43
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#53
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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What is Signet of Might?
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May 17, 2007, 05:36 AM // 05:36
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#54
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Ascalonian Squire
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Signet of might were originally bugged so you could cast it on everyone. For example the guildlord. The thing you casted it on would then die after 10 secs. PvP must have been interesting untill they fixed that bug ^^
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May 17, 2007, 06:09 AM // 06:09
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#55
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Forge Runner
Join Date: Nov 2005
Profession: R/
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Yea, I remember Minion Factory. It wasn't the strongest HA build ever made, but damned if it wasn't fun to play, lol.
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May 17, 2007, 07:21 AM // 07:21
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#56
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
I think D/Mo-way was the most creative build ever.
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Class which relies on big enchantment stacks which have additional effects on removal + Skill that dumps a big enchantment stack for considerable benefit seemed pretty obvious to me.
Quote:
Originally Posted by Wise
Shoutsmite
Anguished was Lingwah
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What were those?
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May 17, 2007, 10:35 AM // 10:35
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#57
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Everything used to trigger Zealot's Fire, so bring a bunch of shouts and stances to trigger it (zealot's used to deal much more damage too).
What did lingwah do?
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May 17, 2007, 11:47 AM // 11:47
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#58
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Zuranthium
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what is the exact build?
i only see derv, not skillbars :P
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May 17, 2007, 02:13 PM // 14:13
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#60
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Morgoth the dark
what is the exact build?
i only see derv, not skillbars :P
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Dervish + Enchantment stack + Contemplation of Purity. The number of hexes and conditions removed didn't used to scale with Divine Favor, so just run around with a big enchant stack whacking people, and purge off everything with CoP as neccessary. Oh yeah, and Mysticism used to scale THREE TIMES as well as it does now, 3HP and 1E per rank, so CoPing off an enchant stack basically rocketted you straight to full health and energy.
It was sort of like watching a bad cross between Ether Renewal, Avatar of Melandru and Purge Signet.
Last edited by Riotgear; May 17, 2007 at 02:18 PM // 14:18..
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